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Good wii u games
Good wii u games










  1. #Good wii u games code#
  2. #Good wii u games ps3#
  3. #Good wii u games tv#
  4. #Good wii u games free#

This negates the annoying wait you have to suffer when you opponent pauses the action. From here you can make quick substitutions and quick formation changes without pausing the game - even when playing online. The Manager Central view displays a radar view of the action that rekindles memories of Football Manager. You can tap the GamePad screen to pass and drag players to make runs.

#Good wii u games tv#

This mode, designed for casual players, lets one player impact on the action going on on the TV by acting as a manager. But chief among the new features is Manager Mode. Here, you lift the GamePad and look through the screen to aim, then touch to add curve.

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The new lift and look mechanic lets you see the game from the player's on-field perspective to take free kicks and penalties. Doing this brings up a first-person view of the goal, and you're then able to touch where you wish to aim. And, somewhat surprisingly, utilising the GamePad as a second screen does not impact on performance.įIFA 13 on Wii U uses the GamePad in a number of interesting ways, including a new mechanic that lets you shake the Wii U pad to shoot.

#Good wii u games ps3#

The Wii U version, from a visual standpoint, runs just as wonderfully as the PS3 and Xbox 360 version, shining in FIFA's trademark 60 frames per second. This content is hosted on an external platform, which will only display it if you accept targeting cookies. But in terms of initially getting the foundation set, that wouldn't have been technically feasible, because it is such a complex mode." It's potentially something we could do further down the line. FUT took five years to appear on 360 and PS3. "We don't have Ultimate Team, purely and simply because Nintendo's online is in its infancy," he said. Prior said this is the result of the Wii U's online offering being in its "infancy". "With us, the vast majority of our time was building that foundation."Īnd the Wii U version doesn't include FIFA Ultimate Team, the add-on virtual trading card game that is immensely popular among the series' gargantuan fanbase. We can devote most of our time to new features. "In terms of the game, if we're making FIFA 14 on the 360, we've got a solid platform and we know what we're working on. But year one is always the most difficult because you're laying the foundation. Looking forward we could probably get parity now. "We get it working and they change it, alongside all the challenges we already have. "We can't take a feature they're working on because we get it working and they change it," Prior said. You'd think, then, that the team would be able to benefit from the good work done by its colleagues getting FIFA 13 singing and dancing on Sony and Microsoft's consoles, but it's not as easy as that. It worked on the game alongside the team in charge of the PS3 and Xbox 360 version, which launched last month. Prior's Wii U team had a little under 14 months to create the game in time for the console's 30th November 2012 launch. That's probably the most challenging thing."

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#Good wii u games code#

One of the challenges is we have to pick a point in time where the code base is stable and bring it over. There are different processors, CPUs and different libraries. "Because it's something that's been written for a different machine there's a lot of work getting it to work. 20 per cent of the effort was spent building new features. Prior said the reason the Wii U team wasn't able to achieve parity with the PS3 and Xbox 360 version is because it spent much of its time building the foundation for the series' entry onto Nintendo's new home console.īuilding the foundation of the engine's move to Wii U, that is, getting the game working on the console, took up 80 per cent of the Vancouver-based developer's effort level, Prior explained. "Some of the later improvements on 13 we weren't able to get into the game," Prior admitted. Matt Prior, the producer of the Wii U version, told me the game also lacks the "tweaks and tunes" the team behind the PS3 and Xbox 360 version made to established features such as the Player Impact Engine, tactical defending and precision dribbling. It doesn't include a number of gameplay features players of FIFA 13 on PlayStation 3 and Xbox 360 are currently enjoying, including the First Touch system and the FIFA Street skill system. There's good and bad news about FIFA 13 on Wii U.įirst, the bad news.












Good wii u games